Bunchball has been touting the benefits of its gamification tools for years, and many of its recent efforts are focused on enterprise customers. Now the company has published a white paper arguing that that gamification is a key way to motivate "Generation Y." As evidence, the paper points to a recent study by MTV saying that millennials (the Bunchball report uses both terms interchangeably) understand their lives through a "game-like metaphor" ? in fact, half of the survey respondents said "people my age see real life as a video game." How does that apply in the workplace?
Source: http://feedproxy.google.com/~r/Techcrunch/~3/XRkiAIKImcQ/
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